Mobile apps · iOS
iPhone apps built natively in Swift.
Native iOS apps in Swift and SwiftUI, for when the experience on iPhone and iPad has to be exactly right.
iOS
Is this right for you?
A good fit when
- Most of your users are on iPhone.
- The app uses Apple features closely: widgets, Apple Pay, HealthKit, Siri or the Watch.
- You need the newest iOS features as soon as they ship.
- Performance, animation or camera work matters a lot.
Not the best fit when
- You need Android at the same time on one budget.
- The app is mostly forms and lists, which a cross-platform app handles well.
- You only have budget for one team.
iOS
What we build for iOS
Consumer apps
Subscriptions, in-app purchases and onboarding that follow Apple’s guidelines.
Health and fitness
HealthKit, Apple Watch and background tracking.
Commerce
Apple Pay, wallet passes and fast checkout.
Enterprise apps
Private distribution for your staff, with single sign-on.
iOS
How we build it
SwiftUI first
Modern SwiftUI screens, with UIKit where it is still the better tool.
Swift concurrency
Asynchronous code that keeps the interface responsive.
Testing
XCTest unit and UI tests for the core flows.
Releases
TestFlight builds every week, then App Store submission and review.
Options
Compared with the alternatives
| Question | Native iOS | Flutter | React Native |
|---|---|---|---|
| New Apple features | Day one | Through plugins | Through modules |
| Android version | A separate app | Same codebase | Same codebase |
| Look and feel | Apple-native | Custom | Mostly native |
Questions
Questions people ask
Can you add Android later?
Yes, as a native Android app or by moving shared parts to a cross-platform approach. We’ll advise when the time comes.
Will the app pass App Store review?
We build to Apple’s guidelines from the start and handle any review feedback for you.
Keep exploring
More mobile apps
Talk to us about iOS.
We reply within one business day.